1_guide:2_makeholder
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Workflow
2, Make UI Holder/Panel
Part1
- Add an new ui panel type which refer to an ui panle category onto UIHandler.cs
- Update the uiscenedefault.txt with setting current panel as the original scene's default ui
- Update the uilayerpanel.txt
Part2
- Create a binder script
- Create a handler script which is partical class.
- Make a prefab with the UIHolder component addon, then put it under a Resources folder.
Run the entry.unity and you will see the ui panels made just now.
1_guide/2_makeholder.1498107150.txt.gz · Last modified: 2024/06/18 13:44 (external edit)