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LowoUN-UI Wiki

Summary

LowoUN-UI is an ui framework for unity project based on UGUI with templated way to achieve UI production, I think it's a great architecture to implement coding in the form of configuration, and it includes many useful features, so the ui development progress will be accelerated.

Asset Store: http://u3d.as/QXF

Take a look at the sample files in the asset folder, you may find it easily to use. Any problem, you can check the url or send email below for help.

Framework Directory


Quick Start Guide

Learn as less as points to use this framework at an low level.

Core

The core scripts of the framework.

Tmpl

The basic holders(panels) code template include an uihandler and an uibinder script file.

Visual

All visible ui elements on the devices, include three types: Hud UI, Holder(Panel), and Components which must belong to a Holder.

  • Holder(Combined with lots of components)
    • Component
  • Hud

Util

Kinds of utils, such as:

  • UICutter: Disable ui game objects outside of the screen for performance optimization
  • UIGameObject: the control of all ui visual elements(hud, holder and component)
  • UIDragHelper: for dragging ui freely

Anim

Animation clips play for all ui elements include hud ui, holder(panel) and components.

Helper

  • Prefab case for the visual elements
  • code snippets for quick input
start.txt · Last modified: 2024/06/18 13:42 by 127.0.0.1