Table of Contents
LowoUN-UI Wiki
Summary
LowoUN-UI is an ui framework for unity project based on UGUI with templated way to achieve UI production, I think it's a great architecture to implement coding in the form of configuration, and it includes many useful features, so the ui development progress will be accelerated.
Asset Store: http://u3d.as/QXF
Take a look at the sample files in the asset folder, you may find it easily to use. Any problem, you can check the url or send email below for help.
- Mail: loywongcom@gmail.com
Framework Directory
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- UILinker
- UIHub
- UIScene
- UIBinder
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- Basic
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- Holder(Combined with lots of components)
- Component
- Hud
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- Prefab
- Script
Quick Start Guide
Learn as less as points to use this framework at an low level.
Core
The core scripts of the framework.
Tmpl
The basic holders(panels) code template include an uihandler and an uibinder script file.
Visual
All visible ui elements on the devices, include three types: Hud UI, Holder(Panel), and Components which must belong to a Holder.
- Holder(Combined with lots of components)
- Component
- Hud
Util
Kinds of utils, such as:
- UICutter: Disable ui game objects outside of the screen for performance optimization
- UIGameObject: the control of all ui visual elements(hud, holder and component)
- UIDragHelper: for dragging ui freely
Anim
Animation clips play for all ui elements include hud ui, holder(panel) and components.
Helper
- Prefab case for the visual elements
- code snippets for quick input